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EQUIPThe Verge · 15h ago

How Remedy designed Control Resonant’s wildest mission: ‘Anything kind of goes’

Executive Brief

The 30-second read

Remedy Entertainment has unveiled design details for the 'Recursions and Iterations' mission within Control Resonant. The sequence utilizes complex narrative structures involving intersecting timelines and overlapping parallel realities to enhance player engagement.

  • 01Mission design focuses on temporal anomalies including intersecting and parallel timelines
  • 02Players interact with researchers trapped within non-linear environmental segments
  • 03The developers adopted a permissive design philosophy to facilitate experimental gameplay mechanics
  • 04Protagonist Dylan Faden navigates shifting realities to resolve the core mission objectives

AI-generated summary · Verify at source

Note: Some spoilers for Control Resonant's "Recursions and Iterations" mission follow. One of Control Resonant's most memorable missions involves time travel - kind of. There are certainly multiple timelines intersecting, or maybe overlapping, or maybe running in parallel. As protagonist Dylan Faden, you meet some of the researchers who are trapped in and investigating these […]